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Video instructions and help with filling out and completing Why Form 2220 Multiply

Instructions and Help about Why Form 2220 Multiply

How's it going everyone welcome to the second episode of the perspective drawing tutorial series in the last one we had taken a look at the basics including the horizon line vanishing points and then a brief overview of one two and three point perspective so we have so much to build on but hopefully you are familiar with some aspects already because of that first episode to give a quick overview in this one we will be looking at constructing basic shapes and farms looking at techniques to divide and multiply our dimensions and then finally bring in everything together to produce a drawing it's going to be a good one so let's get into it so last time we was mainly constructing cubes and that's something which we'll follow through into all of these episodes and even in your drawings because the cube is essentially a starting point to then construct and build other shapes what you are seen on screen is a simple arrangement of cubes and our lands are directed to the vanishing point on the horizon line notice how I haven't drawn in these lands this time there but they are still there and taken into consideration I have estimated the convergence based on these lands and that's because a lot of the time you'll find that your vanishing points will be away from the drawing surface so it makes it impractical to create all of these construction lands where can freehand and drafting in your lands like this might not be 100% accurate but it gives them a loose feel and is a lot more convenient so looking at this arrangement of cubes we need to understand that all the lands which are parallel to each other will meet at one point on the horizon land which is also our eye level also right now what we have here has the potential to be anything in a drawing it could be the start of a streetscape an object awesome framework for drawing anything in perspective so if the form of a cube is so important then what about the rest well first of all it's important to realize that every drawing is built from one or more of these farms cubes cylinders spheres and cones once we are familiar with how to construct these in perspective then we are able to break down everything that we want to draw before we get into this I want to give credit to some source material that helped me learn and books that I'd recommend for anyone interested in learning perspective perspective made easy from any snarling how to draw from Scott Robertson and finally successful drawing from Andrew Loomis I'll go ahead and link all of these in the description so let's start off by looking at how to divide and multiply our dimensions and forms in perspective I'm going to start by drawing a rectangle and although we should be thinking of these forms in a free dimensional space it's easier to understand these techniques from an offer graphic view first before going into perspective to fan the center point of the rectangle simply connect opposite corners and create some diagonals from here it's easy to divide the rectangle vertically and horizontally by bringing a line through that center point we could then take this further and repeat the same process with these subsections and also use it to quarter and divide from there now let's look at this in perspective on this example we will naturally have our lands converging to the vanishing points I'm going to choose a plane to divide and follow the same process connecting the opposite corners found in the center point and then using that to divide it in half now let's look at multiplying using these same examples I'm going to choose a direction in which I want to multiply and seen as it's obviously going to be at the same height I can confidently extend these lands seen as we already have our dividing lands I'm able to recognize the halfway point now all I have to do is bring a diagonal LAN from the far corner through that halfway point until it meets our extended line now this gives us the correct dimension and boundary of the multiplied rectangle from that point I just have to bring down that parallel like last time let's have a look at this one in perspective I choose a direction to multiply then extend these lands remember that we need to take into consideration the convergence to the vanishing point after that I bring a line from the far corner through the halfway point until it meets this line and then I can drop this down parallel and the most important thing here is that our duplicated rectangle will automatically be far shortened in perspective so now let's take a look at cylinders it's common knowledge that our ever end of the cylinder we have a circle now a circle when viewed in perspective becomes in a lips therefore that's a good place to start again let's first look at this from an alpha graphic view and you're probably wondering why I have drawn a square remember at the start when I said the form of a cube is a starting point for constructing over forms well this here is going to help us draw a circle so what we do is we divide this square and look at the center point like we just looked at and use this to help us draw in the circle make sure that it touches the square at the midpoint on each side drawn in circles and ellipses can be quite hard so whenever step that you can take that might prove to be helpful is to get to this stage where you have divided the square or rectangle and then use the halfway points either side to create another square then.

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